Version 2.8.0 introduces a dodge mechanic that lets your hero completely avoid attacks. The idea came from a player suggestion and now you can build dodge chance through gear and level-ups. Dodge is currently capped at 75%, so there’s always some risk.

Shortly after releasing 2.8.0 I noticed the effective HP (EHP) preview gain during level‑ups was off for it. This was fixed in 2.8.1.

You can browse the implementation details and bug fix in the GitHub release.

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