Update 4.1.6 expands equipment control, improves endgame gear, and makes Regenerating enemies more predictable.

Lock the stats you want to keep

The Forge can now preserve selected stats during a reroll. Locked stats keep both their type and exact value while the remaining stats are rerolled. At least one stat must remain unlocked, and each additional lock increases the Gold and Refine Stone cost.

Stat Locks work with regular equipment and Companion Charms. Lock options are sorted alphabetically, and a fix ensures repeated locked rerolls preserve the item’s original number of stats.

Better endgame equipment and Auto Equip

  • Endgame equipment now scales more predictably: tiers above 10 gain stronger roll floors and higher percentage-stat limits as tiers increase.
  • Custom Auto Equip supports minimum rarity and tier filters, plus weighted stat priorities.
  • Auto Equip keeps the currently equipped item when no eligible replacement meets the selected filters.
  • Player Vampirism is now capped at 80%.

Regenerating enemies now run out of healing

Regenerating enemies now have a finite healing reserve equal to 50% of their maximum HP instead of healing indefinitely. The green fill inside the Regenerating badge drains as the reserve is consumed, making the remaining healing potential visible during combat.

More improvements

  • The permanent Forge unlock state is now stored more reliably.
  • The Refine tab now displays the Refine Stone icon for clearer navigation.
  • Added clearer guidance for free Forge access and Refine Stone usage.

Thank you to everyone who shared feedback and helped shape these changes!

Play now:

Read the full release notes on GitHub.