Update 4.1.7 focuses on making the Forge easier to read: rerolls now show how many rolls each stat is made of, locked rerolls cost fewer Refine Stones, and the game speaks 13 more languages.

Dice show how rerolls actually work

Every equipment stat now tracks how many individual rolls it is made of, and those rolls are shown as dice in the Forge.

  • Each stat in the Lock Stats list displays a 🎲 ×N counter next to its value.
  • The reroll preview shows a Remaining budget, so you can see how many rolls are left for the unlocked stats before you pay.
  • The number of rolls an item receives depends on its rarity, from Common up to Heirloom.

Locking a stat keeps its rolls, which means the remaining budget shrinks — that is exactly why a heavily locked reroll produces weaker replacement stats. The dice make that trade-off visible instead of leaving it to guesswork.

Older saves do not store roll data, so the game estimates it from the item’s stat values and rarity. The estimate never grants extra item power.

Rerolls with locked stats fixed

Rerolling with locked stats no longer loses the rolls behind the locked values. Locked stats now carry their roll counts through the reroll, so repeated locked rerolls stay consistent with the original item.

Refine Stone costs for locked rerolls were also reduced: the per-tier surcharge dropped from 20% to 18% per tier, which noticeably lowers the price of high-tier locked rerolls.

13 new languages

Quick Dungeon Crawler now ships with 31 languages. New in this update:

  • Bengali, Czech, Danish, Filipino, Finnish, Malay, Norwegian BokmÃ¥l, Dutch, Portuguese (Portugal), Persian, Swedish, Traditional Chinese and Vietnamese.

Thank you to everyone who reported confusing reroll results — the dice exist because of that feedback!

Play now:

Read the full release notes on GitHub.